I was seven years old, the day Star
Wars hit the silver screen and boy, did that change my life. Whenever I
hear that John Williams rebel theme and I see that yellow scroller
fading into space it sends shivers down my spine. It
still does so today even after all those years. Even
after Jar Jar Binks. I have never seen anything like this before. Luke, although older than me, was just an
average boy that was thrown into this large than life adventure. Taking on a Deathstar in his tiny X-wing and blowing it all up. I was open mouthed in wonder. In my imagination Luke was not so different from me. I was
an average kid: Blonde, a dreamer. Maybe I could be like Luke. The force might come to me one day. I just
had to wait And then, Battlestar Galactica aired. Maybe
you remember the old movie series with Lorne Greene and Dirk Benedict as the hotshot-pilot Starbuck although not as grand in special effects
as the Star Wars movies I just loved Battlestar Galactica. The ship design was majestic and the soundtrack awe inspiring I loved those vipers, man. They were fast and
deadly and those afterburners just made them go
zooooom like an x-wing never did. The best of all
those pilots was of course Starbuck himself. He was cocky. Well he did not take orders too well. In that sense he was the opposite of Luke. More like Han, the guy who shot first. But he got away with it all because he was the definition of cool and was sincerely kicking some cylon ass. I had an x-wing and
a Galactica and all sort of Star Wars franchise. My
childhood was filled with wonderful memories of me and my friends playing
out those adventures in far away galaxies. Since then I’m an addict to space because space held a secret promise
for me the promise that one day my childhood
dreams would come true in some galaxy far far away I just had to get older. Grow up a little
and then the force would come to me somehow –
and I would safe the day. I just had to believe! In retrospective my childhood dreams
had come true although not the way I pictured it out as a
10-year-old of course I grew up with an open mind, I embraced
imagination and wonders. Ok, ok. Yeah, I guess I was a geek although, it wasn’t called that back then. My parents thought I was a little bit
crazy and strange but the good thing was: I was not the only
one my friends were just like me and still
we would know how to kick a ball around… so it wasn’t too grim looking for us. I learned many a lesson as a kid that
define the man I am today: I learned that you can overcome any obstacle, no matter how big: may it be a
Death Star or a cylon fleet If you just believed in yourself – and maybe had the force on your side. I learnt that friends are the most important things
in life yeah friends. That share your dreams and cover your back that you can call in the middle of the night
when you’re stranded in the middle of nowhere. Starbuck had Apollo, Luke had Han and Han had of course Chewie. My childhood heroes could not have made it on their own. They had their wing mans to cover them up I learned that dreams are worth fighting for. That good will overcome evil even if it wears a black mask and that you
can overcome your fears in spite of being afraid. Fearful situations do come with opportunites if you just dare to take upon them. Years past and I grew into an adult I eventually got into computer
games the first x-wing came out, I was climbing
that cockpit I played tie-fighter vs x-wing too.
Although I enjoyed those games, they fell slightly short to
my expectations. These games were just a series of
“technical challenges” that I had to overcome. I was somewhat
missing the narrative, the hero to identify with… and
then out of nowhere came Wing Commander, a game by Chris Roberts. It was a narrative
epic! Well back in the days, and even by today’s standards maybe. You as a
fighter pilot on a carrier against an overwhelming enemy that wants to destroy mankind. I mean, this guy had just published game I had pictured in my mind for years
how could that possibly be? This was exactly like Battlestar
Galactica, but this time YOU could man the viper
yourself. There were characters that you could
relate and talk to. And it got better and better with each
Wing Commander in the series. Wing Commander 3 did see a return of
Mark Hamil – whom I really like and adore a lot – as the main
protagonist. The game featured life action cinematics between missions. This was just like the movies, but you
could influence where the story was going. Needless to
say I played all of them. I loved them…and then came Privateer, a sandbox game where you could make your fortune as a
merchant in space, pirate, bounty hunter, whatever you name
it. It had missions, things to explore, cinematics. You could
upgrade your ship and equipment. One could say: it was one of the first
single player open world games in a space setting, with maybe ELITE being the first …. but ELITE never had
this immersion like Privateer had. Years passed by and so did the Wing Commander series: it
vanished as did Chris Roberts, whom took a break
from the software industry just about when I got my first job. I have remained a passion for space games
since. With the triumph of Ultima Online and Everquest 2 sooner or later
multiplayer space games had to emerge I played Star Wars Galaxies. I hated and
loved it equally at the same time for what it was –
and for what it wasn´t I played Earth and Beyond for a
while but then the game got axed by Sony Online Entertainment. Thank
you! And finally I found my way into EvE
Online. I loveed the look of the game – but I didn´t like
the feel. The learning curve was steep. I dug into
it for some months but the game never clicked with me. I found
it strange that my avatar was a ship instead of a person. The game was
static and emotionally uninvolving. I finally
cancelled my subscription came back every now and then for a month
or two, but the game never managed to win me over. Well, life goes on and I can call myself
a happy man I am a husband and a father to two
wonderful sons We build Legos together and I tell them of Luke, and Darth and Bobba Fett. About the force and space and the promise it has in store for us if we dare to dream and imagine. And now all of a sudden Chris Roberts
comes out of the box, the only person that has ever managed
to come close to my childhood dreams. He will do a new space came: Star Citizen I am sure you have heard about it: the
forthcoming of the saviour of PC-gaming yiddi, yiddiy yadda and so on. It is totally crowd funded. I guess you
might have heard the buzz. But what will it be like? A new Wing
Commander, with better graphics? a new freelancer / privateer? His answer is: it will be all of it! It will be a long, narrative driven
single player campaign with choices, dialogs and cutscenes. It will feature multiplayer-ships, even capital ships, that you can
man with your buddies. top that of with a persistent
multiplayer universe with over 400, maybe 500 planets in a sandbox
game and you pretty much get the broader
picture here. In short Chris Roberts is trying to build the
game he already had pictured in his mind twenty years ago but could not do then because of budget
or technical limitations. Sounds nice, but should you or I believe
it, I ask? After all, I am no kid any longer. Nor am I fool. I’m a grown up man, that has heard too many promises from game developers or publishers in his life. I have witnessed the downfall of Star Wars
Galaxies, Earth and Beyond, and Star Wars: The Old Republic. None of these games have really lived up
to their promises for various reasons. If you as a
publisher can´t live up to the expectations you are
done with. Prepare for incoming shitstorms. You
really get no second chance for your first impression. so you bury the thing or you go
free to play with microtransactions and live somewhat longer.
But let’s face the fact: Your product did not live up to your
promises. With that in mind, why should I believe a
man, that I have not heard of in over 10
years? What if this is just scam? Well, I invite you: go over to the website of Star Citizen in fact any website with coverage of Star Citizen wil do. Take your time and listen to, or read Chris
Roberts interviews. That’s what I did! This man is driven by an inner fire, that is beyond salessmanship! This man is dead serious and passionate
about what he wants to do. His positive energy is invigorating both his crew but also the playerbase.
He will pass twenty million dollars in crowdfunding easily before years end. He wants this came to be made he ultimately wants to play it himself.
The development team really listens to the potential player base and the publisher is (pause) well you are! The players have a big say in development
and game features. That might just be the reason to win you over
if you haven’t backed yet. But if that still isn’t enough, I tell
you: I backed the game and why? I finally
realized, that Chris Roberts, when he was a kid
like me, he has been to the same movies like me. His and my childhood heroes are basically the
same. when he looked up to the stars as a kid, I’m
sure the stars held the same promise for him like they held for me. Chris Roberts is
building the game because he ultimately wants to play it himself. Now as
grown up, he will make his childhood wish come true. He might also do it for
you and me, but don’t be fooled: there’s some healthy egoism involved here and I think that’s a good thing. Will this game
live up to your dreams and expectations you might ask? Well I got news for you: prepare to be
disappointed! There are too many expectations that might
contradict each other I want a new Wing Commander, with better
graphics! I want EvE Online, but with a cockpit!
I want to blow things up in space! I want to run around planets and kill stuff!
I want to roleplay in stations! I want to craft stuff! I want a love-interest! I want my lightsaber! I want more boobs, I
want more booze! You might find, that the game will not
excactly mirror what you expect it or hope it to be, when it’s done. But it will be made and it will be worth the wait! Chris Roberts has a dreem, that might be very similar to yours, or mine. And one thing is for sure: prepared to be
immersed! All of Chris´ games are about immersion, story and believability. You will get
attached involved and addicted. You might get – or not
get boobs or booze. You might not get to blow
up as many things as you like in the end There might be not so much PvP as you have hoped for… but this will be a helluva game with scope and vision and nobody can deny it looks damn sexy already. if you have not backed yet, I invite you to
join robertspaceindustries.com and take a
look for yourself. You get daily updates on the development
process of the game you will never witness anything like
this game being made you can watch his baby grow –
day by day because they show it off: daily! hourly! And that alone is worth your
support and that´s a promise. See you in the ´verse Brigand, over and out